If you’re like me you’ve always wondered about making an iPhone game. What mad skillz do you need? What course in computer science will teach you how to vector a jet across the screen? Well, Nicholas Francis set out to solve that problem and came up with Unity, one of the most popular games development platforms for the iPhone and the iPod Touch. CrunchGear: Tell me about your company? Nicholas Francis: Unity Technologies is the company behind the Unity gaming middleware. We have 44 employees with our development HQ in Copenhagen, Denmark. Then we have a bunch of hardcore demoscene guys in Lithuania that have forgotten more about low-level optimizations than most developers will ever know, some developers in Brighton, UK and a few hotshots that work from their respective countries. Our corporate HQ is getting moved to San Francisco - there’s so much more business going on over there, that we figured it made the most sense to have business be over there but keep development in Europe. We launched Unity 1.0 in 2005 and slowly grew it. We never had any VC backing or anything, so we’ve grown the company organically (by about 200% per year. these days we have over 9000 customers - pretty much spread through word-of-mouth. Basically, we’re a tool by developers, for developers. Quite simple really, but our tech packs a real punch. If you’re like me you’ve always wondered about making an iPhone game. What mad skillz do you need? What course in computer science will teach you how to vector a jet across the screen? Well, Nicholas Francis set out to solve that problem and came up with Unity, one of the most popular games development platforms for the iPhone and the iPod Touch. CrunchGear: Tell me about your company? Nicholas Francis: Unity Technologies is the company behind the Unity gaming middleware. We have 44 employees with our development HQ in Copenhagen, Denmark. Then we have a bunch of hardcore demoscene guys in Lithuania that have forgotten more about low-level optimizations than most developers will ever know, some developers in Brighton, UK and a few hotshots that work from their respective countries. Our corporate HQ is getting moved to San Francisco - there’s so much more business going on over there, that we figured it made the most sense to have business be over there but keep development in Europe. We launched Unity 1.0 in 2005 and slowly grew it. We never had any VC backing or anything, so we’ve grown the company organically (by about 200% per year. these days we have over 9000 customers - pretty much spread through word-of-mouth. Basically, we’re a tool by developers, for developers. Quite simple really, but our tech packs a real punch.


Via [TechCrunch]

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